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Xcom long war facilities
Xcom long war facilities





There was an other game, ufo afterlight that solved this a lot better. you will get a class, you will have probably a class fixed tree like in xcom and you get penalised for using anything else. there will be no adapting to new enemies and new situations (sadly in this i see there will be no really new situations, slow adaption and light changes arent what im talking about). I dont know much of pp progression yet but one thing is inevitable, due to the classes there will be a limited range of progression a toon can take. when you get to the top, its done, the game stops to be interesting (yeah, xcom games became boring rather quickly, after 10 battles i usually had all the important tech and a squad that can take on any mission). there are 2 kind of players, one plays for killing aliens, winning fights, completing tasks, the other plays for the progression. the biggest letdown in xcom, i mean the firaxis kind of xcom, is the progression.

xcom long war facilities xcom long war facilities

First of, I know that this is just pre-alpha yet and a lot can change, that’s exactly the reason I’m writing here.







Xcom long war facilities